//==============================================================================
// goat_anim.txt
//==============================================================================


define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector
   {
	  InventoryLogic 25 75
      set hotspot
      {
         version
         {
		      Visual Animal Goat_boredA
connect attachpoint heroglow hotspot
         }
       }
	  set hotspot
	  {
         version
         {
            Visual Animal Goat Fat_boredA
connect attachpoint heroglow hotspot
         }
       }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
	  InventoryLogic 25 75
      set hotspot
      {
         version
         {
		      Visual Animal Goat_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
connect attachpoint heroglow hotspot
         }
       }
	  set hotspot
	  {
         version
         {
            Visual Animal Goat Fat_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot
connect attachpoint heroglow hotspot
         }
       }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
	  InventoryLogic 25 75
      set hotspot
      {
         version
         {
		      Visual Animal Goat_walkA
connect attachpoint heroglow hotspot
         }
       }
	  set hotspot
	  {
         version
         {
            Visual Animal Goat Fat_walkA
connect attachpoint heroglow hotspot
         }
       }
   }
}

//==============================================================================
anim idle
{
   SetSelector
   {
	  InventoryLogic 25 75
      set hotspot
      {
         version
         {
		      Visual Animal Goat_idleA
connect attachpoint heroglow hotspot
         }
   	     version
         {
		      Visual Animal Goat_idleB
connect attachpoint heroglow hotspot
         }
		 version
         {
		      Visual Animal Goat_idleC
connect attachpoint heroglow hotspot
         }
      }
	  set hotspot
	  {
         version
         {
            Visual Animal Goat Fat_IdleA
connect attachpoint heroglow hotspot
         }
         version
         {
            Visual Animal Goat Fat_IdleB
connect attachpoint heroglow hotspot
         }
         version
         {
            Visual Animal Goat Fat_IdleC
connect attachpoint heroglow hotspot
         }
      }
   }
}